Roberto Tomé

ROBERTO TOMÉ

Design Systems 101: A Beginner's Guide to Building Consistency from Scratch
Tutorials

Design Systems 101: A Beginner's Guide to Building Consistency from Scratch

Design Systems 101: A Beginner's Guide to Building Consistency from Scratch

If you’ve ever opened a beautifully designed app or website and thought, “Wow, everything just works together,” you’ve experienced the magic of a design system. And if you’ve ever built something yourself only to realize your buttons look different on every page, your colors are all over the place, and your typography feels like a chaotic free-for-all, well, you’ve experienced what happens without one.

Let me demystify design systems for you. By the end of this guide, you’ll understand what they are, why they matter, and how you can start building one for your own projects, even if you’re starting from scratch.

What Exactly Is a Design System? (Think LEGO Bricks)

Imagine you’re building with LEGO. You have a collection of standardized bricks in different sizes, colors, and shapes, but they all follow the same rules. They snap together in predictable ways. You can build a castle today and a spaceship tomorrow using the same foundational pieces.

A design system works the same way. It’s a collection of reusable components, guidelines, and standards that help teams design and build digital products consistently. Think of it as your design toolkit: a curated set of building blocks (buttons, forms, colors, typography) plus the instruction manual for how to use them.

But here’s the key difference from a random collection of design files: a design system isn’t just what things look like. It’s also the how and the why. It tells you when to use a primary button versus a secondary one, why your headings are this particular shade of blue, and how much spacing should exist between elements.

In simple terms, a design system is your brand’s visual and functional DNA, packaged in a way that anyone on your team can understand and use.

Why Should You Care? The Real Benefits of Design Systems

You might be thinking, “This sounds like a lot of work. Is it really worth it?” Let me break down why design systems matter so much.

Consistency: The Foundation of Trust

Have you ever used an app where the “Submit” button was blue on one screen and green on another? Or where the spacing felt cramped in some places and weirdly spacious in others? These inconsistencies create friction. Users notice (even if they can’t articulate why), and it erodes trust in your product.

Design systems solve this by creating a single source of truth. When everyone pulls from the same color palette, uses the same button components, and follows the same spacing rules, your product feels cohesive and professional. This visual and functional consistency strengthens your brand identity and creates a better user experience.

Speed: Build Faster, Ship Sooner

Here’s where design systems become your secret weapon. Instead of designing every button, form field, and navigation menu from scratch for each new feature, you simply grab pre-built components from your system.

For designers, this means less time on repetitive tasks and more time solving interesting problems. For developers, it means using battle-tested code instead of reinventing the wheel. The result? Products ship faster, and teams can focus on innovation rather than recreation.

Studies show that teams with mature design systems can reduce development time significantly, sometimes cutting production costs while maintaining or even improving quality.

Collaboration: A Common Language

Picture this: A designer hands off a mockup to a developer. The developer looks at it and asks, “What’s this button style called? What’s the exact hex code for this color? How much padding should this have?”

Without a design system, every handoff becomes a game of telephone, leading to miscommunication and inconsistencies. With a design system, designers and developers speak the same language. The designer says, “Use the primary button component,” and the developer knows exactly what that means, down to the pixel.

This shared vocabulary improves communication, reduces errors, and makes cross-functional collaboration smoother. Even content writers and marketers can reference the design system to ensure their work aligns with the overall brand experience.

A comprehensive collection of interface components showcasing buttons, forms, toggles, tabs, progress indicators, and messages in a consistent design system style.

A comprehensive collection of interface components showcasing buttons, forms, toggles, tabs, progress indicators, and messages in a consistent design system style.

Breaking Down the Building Blocks: Core Concepts Explained

Let’s get into the specifics. What actually goes into a design system? I’ll break it down into digestible chunks.

Design Tokens: The Atoms of Your System

Think of design tokens as the smallest, most fundamental design decisions in your system. They’re name-value pairs that represent things like colors, spacing units, typography scales, and even animation timing.

Instead of hard-coding #3B82F6 everywhere in your code, you create a token called color.primary.500 that equals that hex value. Why does this matter? Because when your brand decides to refresh its primary color, you change it in one place, and it updates everywhere that token is used.

Here’s how tokens typically work in a hierarchy:

Reference tokens (or primitive tokens) store the raw values, like specific hex codes or pixel measurements. These are your foundational elements.

Semantic tokens give meaning to those values by assigning them roles, like color.background.primary or spacing.button.padding. These tell you where and how to use the reference tokens.

Component tokens map semantic tokens to specific UI components, like button.primary.background or card.border.radius. These provide the final layer of specificity.

This token hierarchy might sound complex, but it creates incredible flexibility. Want to support dark mode? Just swap the token values for a different theme, and your entire interface adapts automatically. Pretty cool, right?

Components and Patterns: Your Reusable Building Blocks

If design tokens are atoms, then components are molecules: combinations of design tokens that form functional UI elements.

Components are individual UI elements like buttons, input fields, checkboxes, and dropdown menus. Each component is designed once, documented thoroughly, and reused across your product. A button component might include variations for size (small, medium, large), type (primary, secondary, tertiary), and state (default, hover, disabled, loading).

Patterns take it a step further. While components are individual elements, patterns are collections of components arranged to solve common UX problems. Think of a login form (combining input fields, labels, buttons, and validation messages) or a navigation menu (combining links, dropdowns, and icons). Patterns provide templates for common user flows and layouts, making it easier to maintain consistency across complex interfaces.

Both components and patterns live in libraries that designers and developers can access. In design tools like Figma, these are often called “component libraries.” In development, they might live in repositories like Storybook.

Documentation and Guidelines: The Instruction Manual

Here’s the thing: even the most beautiful components are useless if people don’t know how to use them correctly. That’s where documentation comes in.

Good design system documentation includes:

  • Component descriptions: What is this element, and when should you use it?
  • Usage guidelines: Do’s and don’ts, with visual examples
  • Code snippets: Ready-to-use code that developers can copy and paste
  • Accessibility requirements: How to ensure components work for all users
  • Visual examples: Screenshots showing the component in context

The best design systems also include design principles, which explain the philosophical “why” behind design decisions. For example, Atlassian’s design system states its mission is to “create simple, intuitive, and beautiful experiences”. These principles guide teams when they encounter situations that aren’t explicitly covered in the documentation.

Real-World Examples: Learning from the Best

Nothing beats learning from teams who’ve mastered design systems. Let’s look at a few industry-leading examples you can study and learn from.

Material Design (Google)

Launched in 2014, Material Design is Google’s open-source design system that brings together visual design, motion, and interaction. It’s inspired by paper and ink, creating interfaces that feel tactile and real while embracing the flexibility of digital.

Material Design is famous for its use of elevation, shadows, and motion to create hierarchy and depth. The system includes comprehensive guidelines for everything from color and typography to animation and responsive grids. In 2018, Google released Material Design 2 (and later Material 3), which gave designers more flexibility to customize the system while maintaining usability.

Why it’s great for beginners: Material Design’s documentation is incredibly thorough and educational. Even if you’re not building Android apps, you can learn a lot about design principles, component architecture, and accessibility.

Apple Human Interface Guidelines (HIG)

Apple’s Human Interface Guidelines have been around since the 1970s and continue to define how apps should look and feel across iOS, macOS, watchOS, and other Apple platforms.

The HIG emphasizes three core principles: clarity (making everything easy to understand), deference (minimizing distractions so users can focus), and depth (using visual layers to create hierarchy). The guidelines cover everything from typography and color to platform-specific interactions and emerging technologies like ARKit.

Why it’s great for beginners: The HIG shows you how to think about user experience holistically. It’s not just about visual design, but how people interact with your product across different contexts and devices.

Atlassian Design System

Atlassian, the company behind Jira, Confluence, and Trello, has built one of the most comprehensive design systems in the industry. Their system includes foundations (iconography, typography, color), components (reusable UI elements), patterns (solutions to common problems), and extensive content guidelines.

What sets Atlassian apart is its attention to design tokens, which power theming across their entire product suite. The system also includes contribution guidelines, showing how teams can propose changes and improvements. This emphasizes that a design system is a living, evolving product.

Why it’s great for beginners: Atlassian’s documentation is really clear and includes thorough explanations of why they made certain decisions, not just what those decisions are.

Your First Design System: A Step-by-Step Example

Alright, enough theory. Let’s build something practical. Here’s how you can create a simple design system for a personal project, like a portfolio site, a side project app, or a blog.

Step 1: Define Your Color Palette

Start with four to six core colors that define your brand. You don’t need dozens of colors. Simplicity is your friend.

Primary color: Your brand’s main color (used for key actions, links, and emphasis) Secondary color: A complementary color for variety Neutral grays: 3-5 shades for backgrounds, text, and borders Semantic colors: Colors for success (green), warning (yellow/orange), and error (red) states

For each color, create variations with lighter and darker shades to use in different contexts (like hover states or backgrounds). Many designers use a numeric scale (100-900) to organize these variations.

Pro tip: Use a color contrast checker to make sure your text colors meet WCAG accessibility standards against your backgrounds. This ensures your site is readable for everyone, including people with visual impairments.

Step 2: Choose Your Typography

Select two fonts maximum: one for headings and one for body text. Too many fonts create visual chaos.

Define a type scale: a set of font sizes that create visual hierarchy. A simple scale might look like:

  • Body text: 16px
  • Small text: 14px
  • Subheading: 20px
  • Heading 2: 28px
  • Heading 1: 40px

Don’t forget to set line height (1.5 is a good default for body text) and letter spacing for readability. Document these decisions as design tokens so you can apply them consistently.

Step 3: Establish Spacing and Layout Rules

Consistency in spacing is what separates amateur designs from professional ones. Many designers use an 8-point grid system, where all spacing increments are multiples of 8 (8px, 16px, 24px, 32px, etc.).

Create a spacing scale with tokens like:

  • spacing.xs: 8px
  • spacing.sm: 16px
  • spacing.md: 24px
  • spacing.lg: 32px
  • spacing.xl: 48px

Use these consistently for margins, padding, and gaps between elements.

Step 4: Create Your First Component: The Button

Buttons are perfect for practicing component design because they seem simple but contain many decisions.

Your button component should include:

Variants: Primary (filled background), secondary (outlined), and text-only buttons Sizes: Small, medium, and large States: Default, hover, focus, active, disabled, and loading Icons: Support for left icons, right icons, or icon-only buttons

Each variant should use your design tokens. For example, a primary button might have:

  • Background: color.primary.500
  • Text: color.neutral.white
  • Padding: spacing.sm (vertical) and spacing.md (horizontal)
  • Border radius: 4px

Document when to use each variant. Primary buttons are for the main action on a page, secondary buttons for less important actions, and text buttons for tertiary actions.

Step 5: Document Everything

Create a simple documentation site (it can be as basic as a Google Doc or Notion page to start) that includes:

  • Visual examples of each component
  • Code snippets for developers
  • Usage guidelines (when to use this, when not to)
  • Accessibility notes

The goal isn’t perfection. It’s clarity. Even basic documentation is infinitely better than none.

Next Steps: Tools and Resources for Your Journey

You’ve got the basics. Now let’s talk about some tools that make building and maintaining design systems easier.

Design Tools

Figma is the industry standard for collaborative design and building design systems. It offers team libraries, component variants, and variables (design tokens) that make creating scalable systems straightforward. Best of all, it’s free for individual use.

Sketch is another solid option, especially if you’re on macOS, with powerful symbols and shared libraries.

Adobe XD integrates well with other Adobe tools and supports component libraries.

Development Tools

Storybook is an open-source tool for building, testing, and documenting UI components in isolation. It works with React, Vue, Angular, and other frameworks, making it perfect for creating component libraries that designers and developers can reference.

Storybook lets you build components in isolation (without running your entire app), view different states interactively, and generate documentation automatically.

Documentation Platforms

Zeroheight is purpose-built for design system documentation. It integrates with Figma and Storybook, keeping your documentation in sync with your design and code. It offers a no-code editor and even includes AI assistance for writing documentation.

Notion or Confluence can work for simpler documentation needs, especially when you’re just starting out.

Maintaining and Evolving Your System

Here’s the thing: a design system is never truly “done”. It’s a living product that needs to grow and adapt as your product evolves.

Start small with an MVP: the most frequently used components and foundational tokens. Roll it out to a pilot team, gather feedback, and iterate. As you expand, establish governance: who maintains the system? How do people request new components or changes?

Set up regular reviews to remove deprecated components, update documentation, and ensure the system stays aligned with your product’s direction. And remember: the goal isn’t to stifle creativity. A good design system provides structure that enables innovation by handling the mundane stuff automatically.

Wrapping Up: Your Design System Journey Starts Now

Building a design system might feel overwhelming at first, but remember that every successful system started with a single button, a simple color palette, or a basic typography scale.

You don’t need to build everything at once. Start with the foundations: colors, typography, spacing. Create a few essential components. Document them clearly. Then expand gradually as your needs grow.

The beauty of design systems is that they compound over time. Every component you create, every design decision you document, makes the next feature easier to build. Consistency breeds trust. Speed enables innovation. And collaboration becomes effortless when everyone speaks the same design language.

So grab your favorite design tool, pick your colors, and start building. Your future self (and anyone who works with you) will thank you for it.

Tags:

Design Systems UI/UX Design Frontend Development Web Design

Share this post:

Design Systems 101: A Beginner's Guide to Building Consistency from Scratch